Written instructions are well supported with illustrations, annotated diagrams and screenshots. This largely procedural text is relatively easy to follow but you do need to flip back to the Key Code section to remind yourself of the basics as you input code into your computer. The game build instructions would have been strengthened if these had been included in the steps. The reading level is pitched at Level 4+ (NZCF) as it requires the reader to make connections that are not explicitly stated eg. the explanation of how opening and closing tags work is nice and simple, however there is no explicit link to the symbols < and >. The reader needs to make this connection after reading the code. While complex concepts are clearly articulated there are, understandably, a lot of technical words that need unpacking. There are small tables that explain some of the terms throughout the book and Code Word graphics that define specific terms. One glossary may have been more helpful as you find yourself flicking backwards and forwards trying to find all the information you need to make meaning of excerpts of text.
Author: David Whitney
Illustrator: Duncan Beedie
Publisher: Walker Books
Date of Publication: 2018
Reviewer’s Name: Lara Syddall
Reviewer’s Job Title: Leader of Learning
Reviewer’s School name: Glenfield Intermediate School
How highly are you recommending this book? Recommended for an intermediate/ secondary school library as a resource for students who are interested in coding interactive games.
Opening line:We love to play, and for thousands of years people have been inventing their own games
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